Punch Out Game Wiki 3,7/5 2206 reviews

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mike Tyson's Punch-Out!! for NES. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

How to Beat Mike Tyson in the Second Round[edit]

In the 1st round: Mike is vulnerable to 1-2 head counters for every punch thathe throws in round 1. Take advantage of this vulnerability; don't worry; ifdone right, you will have enough time to dodge his next punch. There is areason for this. You can set him up for going down early in the next round,making it fairly easy to TKO him in round 2. You could get a KO in round 1, butuse some strategy instead; get him within a punch or two of going down beforethe round ends.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Mike Tyson's Punch-Out!! If you've discovered a cheat you'd like to add to the page, or have a. Wiki is to become a reliable, insightful source into the universe of the Punch-Out!! Video game series, which spans three console titles and three arcade games. This includes chronicling installments of the series, plot, characters, locations, merchandise and more. Extreme is the latest entry in the Punch-Out!! It will be released on the Nintendo 3DS and Nintendo Wii U. The game centers around protagonist Little Mac, a boxer who seeks to win the entire tournament and become the champion. As a sequel to Punch-Out!! Wii, it uses the same.

In round 2: Now, come out quickly, before he can even land a punch, and takethe fight to him. Your goal is not to land a punch, only to do 2 things: toquickly stall his rush attack and to get pink(when you get pink, after round 1,he will throw the same 3 punch combo, allowing you to unload on him.). Justvary your punching rhythm--HEAD, BODY, BODY, HEAD, HEAD, BODY or somethingsimilar. Change it up. Also, when he changes from quick punches to mediumpunches, shorten this to 3 punches and occasionally dodge and counter him with1-2 punches. Remember to change it up. Watch for an occasional uppercut ortwo; dodge and unload when he throws them, combining 2 punches with a star(ifyou have one). Like I said, getting pink against him, unlike any other fighter,is what you want to do. The easiest way to get a star against him is to punchhim when he winks his eyes at 1:30; this will also sometimes get you a quickKO. However, only one or the other will happen and, if he does not go down, hewill Tyson rush you. Be prepared for it. Take the fight to him, as above forwhen he uses his quick punches. Using these combination of strategies togethershould get you a 2nd round TKO.

In round 3: He does everything in round 3 that he does in round 2 and he isstill vulnerable to everything that I told you for round 2; he is just superunpredictable this time. In round 2, little caution is needed, but, in round 3,

at the start, he will immediately come out with a punch or series of punchesand he will eventually pause and, quickly after that pause, he will come at youwith his quickest punches and then a mixture of all his punches. Also, afteryou KO him, he will once again jump on you as he did at the start of the round.Either TKO him in this round or survive until the end and have at least 5000points to win.

Submitted by: Marcus Mitchell

Regain Energy[edit]

To get some of your life back after a round, quickly press SELECT repeatedly. This trick only works once.

Submitted by: IGN Staff

Fight Super Macho Man[edit]

To fight against Super Macho Man, you must be undefeated (27 Wins, 0 Losses).

Beat Soda Popinski[edit]

Anticipate when Soda is going to uppercut you. Put up your block, and he will freeze in a crouching position. Throw a body punch for a star.A Super-Uppercut used in Round 1 will send him to the canvas automatically.

Harder Game[edit]

When a match first starts, when the you are being shown the opponent (where it shows your and your opponent's current stats) press select repeatedly.This will lower you life gauge, so the more you press select, the lower amount of life you will start out with. This also disables the ability toregain lives between rounds for every match in which you use it, so beware!!

Beat Piston Honda[edit]

To knock Piston Honda down in about 1 second, wait until round 2, knock him down once and his life will be completely refilled, then *star* punch him when he is stunned, ALL of his life will be gone and he will be knocked down. Repeat the *star* punch until TKO!
Note: This works on both Hondas.

Beat Bald Bull in 19 Seconds[edit]

As soon as the fight begins, punch Bald Bull in the face until you receive an uppercut star. When you receive it, immediately use it. Repeat this process until you win.

To speed up the process, wait for him to do a bull charge. When he's right in front of you, jab him in the stomach and he'll go down.

Beat Don Flamenco[edit]

The first time you fight Don, punch him once to force him to throw an uppercut. Dodge it and throw high punches, alternating right and left. He'll remained stunned and you'll keep punching him until he is knocked out.

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Beat Great Tiger In less than 2 minutes[edit]

At the beginning when you fight Great Tiger, watch for the light on his head to flash. The second it does, punch him in the face. (You will get a star.) Then quickly super punch him, and repeat until the light doesn't flash anymore. When it won't flash anymore, when he ducks down to punch you, stomach punch him. You will keep getting stars. When you have three, use them. And keep repeating until he is down.

Submitted by: IGN Staff

Beat Tyson[edit]

In the first round of your fight against Mike Tyson for the first minute and thirty seconds every time Tyson hits you it is a knockdown. So don't try to hit him for the 1:30, just get out of the way. For the rest of the fight he won't be so deadly. Good Luck!

Beat King Hippo[edit]

Dodge Hippo's normal punches. As soon he starts jumping up and down and grunting, hit him in the face once, then start punching his belly. Keep doing this until he falls down. He's so fat he can't get up! The referee will count to 10 and you'll get a K.O.

Bonus Fight[edit]

To access the Another World Circuit, enter the password 135 792 4680, then press A+B+SELECT simultaneously.

Submitted by: IGN Staff

Punch Out Game Download

Busy Signal[edit]

Enter the password 800-422-2602 to hear a busy signal. This was Nintendo's old customer service line, and proof that even Nintendo has a sense of humor.

Submitted by: IGN Staff

Passwords[edit]

<p>Fight Password

View Credits[edit]

To view the credits, enter the password '106 113 0120', then press A + B + Select simultaneously.

Punch-Out!!
Developer(s)Nintendo R&D3
Publisher(s)Nintendo
Producer(s)Genyo Takeda
Designer(s)Genyo Takeda
Artist(s)Shigeru Miyamoto
Composer(s)Koji Kondo[1]
SeriesPunch-Out!!
Platform(s)Arcade
ReleaseArcade
  • JP: December 1983[2]
  • NA: February 1984
  • EU: July 1984[3][4]
Genre(s)Sports, fighting
Mode(s)One player
CabinetUpright
CPUZilog Z80 @ 4 MHz,
Ricoh 2A03 @ 1.789772 MHz
SoundRicoh 2A03
Sanyo VLM5030
DisplayRaster,
dual 19' horizontal monitors,
256×480resolution[5] (256×240 per screen),
60 Hzrefresh rate,[6]
1025 colors on screen,[7]
3072 color palette[6]

Punch-Out!![a] is a boxingarcade game by Nintendo, originally released in December 1983.[2] It was the first in a series of successful Punch-Out!! games, producing an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Punch-Out!! (NES), and Super Punch-Out!! for the SNES.

The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It was also the debut project at Nintendo for composer Koji Kondo, better known for his later contributions in the Super Mario and The Legend of Zelda series.

  • 4Legacy

Gameplay[edit]

The first match in Punch-Out!! against Glass Joe

In the game, the player assumes the role of a green-haired boxer (sometimes claimed to be Little Mac from the NES versions[8]), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a wireframe so the opponents can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ('Come on, stand up and fight!') via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses.

The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS) with the gameplay and power meters (representing stamina) for each fighter.[3] Apart from this, the game is more or a less a standard upright. The game has a joystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by 'Left!', or 'Right!' when hitting the head, or 'body blow!' when hitting the body with either arm). A large button on the console allows the player to deliver a powerful uppercut or right hook, but only when the 'KO' meter on the display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages the player to either 'Put him away!' or 'Knock him out!'

Development[edit]

An arcade patron playing the arcade version of Punch-Out!!

Genyo Takeda from the Integrated Research & Development Division was the lead developer, and Shigeru Miyamoto designed the characters. It was released in the first quarter of 1984 when Nintendo was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of the Donkey Kong series, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it.[9]

Miyamoto and Takeda discussed an earlier arcade game created by Takeda: EVR RACE, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing Punch-Out!!, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a 'rascal of a project', explaining that when he made Donkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said 'it's not impossible', changing from 'it can't be done.'[9]

He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like 'World Heavyweight Title Match' written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.[9]

Punch Out Game Wiki 2016

Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience. The game's title music, also heard in the arcade version of Super Punch-Out!! and the NES versions of Punch-Out!!, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches.

Reception[edit]

The arcade game was reviewed in the August 1984 issue of Computer and Video Games, published in July 1984. The magazine gave the game a positive review, describing it as a 'knock-out' and a 'fabulous boxing game'. The review also praised the graphics as being 'great' and 'cartoon-style' and concluded that it is 'a very addictive game which is great fun to play.'[3]

Punch-Out!! was later marked in the Killer List of Videogames (KLOV) Top 100, as one of their top 100 best games of all time. They also listed it as the Game of the Year for the year 1984.[10]

Legacy[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, series protagonist Little Mac appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent with a powerful uppercut.

Re-releases, sequels, and spin-offs[edit]

During the same year, an arcade sequel to Punch-Out!! titled Super Punch-Out!! was developed and released by Nintendo, which has fewer, but tougher boxers to fight against.

In 1985, a spin-off called Arm Wrestling was developed and released in the arcades only in North America by the same company, which is based on real arm wrestling.

In 1987, the growing popularity of the Nintendo Entertainment System (NES) caused the development and release of Punch-Out!! (NES) for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer Mike Tyson was added as the game's final boss to promote his success in becoming a champion. In 1990, when the contract licensing the use of Tyson's name in the console version expired, Nintendo replaced Tyson with an original character named Mr. Dream, re-releasing it as Punch-Out!! (a.k.a. Punch-Out!! featuring Mr. Dream). Like Mike Tyson's Punch-Out!!, Punch-Out!! featuring Mr. Dream bore no further resemblance to the arcade version.

During its release, the Game & Watch game called Boxing was re-released as Punch-Out!!, which used the front box art of the Mr. Dream version as its package art. Sometimes it was released with different cover art.

A Super Nintendo Entertainment System title, Super Punch-Out!! was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.

A Wii title, ' Punch-Out!! was released in 2009. it brought back many characters from the previous games, and also added disco kid, and donkey kong.

On September 13, 2017, Nintendo announced during a Nintendo Direct that they would be re-releasing some of their classic arcade games on the Nintendo Switch, and that Punch-Out!! would be one of the several games that would be re-released. It was released on March 30, 2018.[11]

Notes[edit]

References[edit]

Punch Out Game Wiki 2017

  1. ^'Nintendo Interview: Koji Kondo'. Kikizo. Retrieved 7 October 2014.
  2. ^ abボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック!. 4gamer.net. 2009-07-15. 2015-02-14.
  3. ^ abc'Punch-Out!! arcade game review'. www.solvalou.com.
  4. ^www.arcadeflyers.com, Daniel Hower, Eric Jacobson. 'The Arcade Flyer Archive – Video Game Flyers: Punch-Out!!, Nintendo'. flyers.arcade-museum.com.
  5. ^http://mindcaster.tripod.com/mame/gamelist.txt
  6. ^ ab'MAME – src/mame/drivers/punchout.c'. archive.org. 4 July 2012. Archived from the original on 4 July 2012.CS1 maint: BOT: original-url status unknown (link)
  7. ^'Source Code – Coin-Op Tech Net – Super Punch-Out!!'. tech.quarterarcade.com.
  8. ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for Super Smash bros. for Nintendo 3DS / Wii U says that Little Mac was actually debut in the 1984 Punch-Out!! arcade, yet the trophy from the game says he debuted in the NES game[permanent dead link]
  9. ^ abc'Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions'. Nintendo. 2009-08-07. Retrieved 2009-08-07.
  10. ^'The Top Coin-Operated Videogames of All Time – The International Arcade Museum'. www.arcade-museum.com.
  11. ^https://kotaku.com/nintendo-will-release-its-classic-arcade-games-on-switc-1808933486

Punch Out Game Characters

External links[edit]

Punch Out Game Computer

Wikiquote has quotations related to: Punch-Out!! (arcade game)
  • Punch-Out!! at the Killer List of Videogames
  • Punch-Out!! at NinDB
  • Punch-Out!! (arcade game) at Curlie

Punch Out Game Wiki Movie

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